Mar 31, 2007, 05:24 AM // 05:24 | #1 |
Lion's Arch Merchant
Join Date: May 2005
Location: Ascalon City, Tyria
Guild: Free Agent
Profession: W/
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The Gate of Pain is...Painfull.
Just arrived...how many primary missions until the endgame?
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Mar 31, 2007, 05:32 AM // 05:32 | #2 |
Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Pain is awful, but then youhave the gate of madness, then you face abbadon. torment, though harsh, is not that long.
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Mar 31, 2007, 06:04 AM // 06:04 | #3 |
Lion's Arch Merchant
Join Date: May 2005
Location: Ascalon City, Tyria
Guild: Free Agent
Profession: W/
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So basicly 3 including the Gate of Pain?
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Mar 31, 2007, 06:27 AM // 06:27 | #4 |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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http://gw.gamewikis.org/wiki/Mission...28Nightfall%29
the wiki is your friend... |
Mar 31, 2007, 06:43 AM // 06:43 | #5 |
Banned
Join Date: Jul 2005
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Gate of Pain isn't that hard at all so long as you have interupts. Equip Margrid and Jin with Broadhead Arrow and the poor dryders never get a cast off.
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Mar 31, 2007, 04:10 PM // 16:10 | #6 | |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
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Mar 31, 2007, 11:51 PM // 23:51 | #7 |
are we there yet?
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
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I would say this mission is long, and painful if you dont have the right skills.....
I have done this mission with 3 characters so far....the first time the group got almost wiped on more than one occasion....the second and third times with my other characters toook 3 hours for #2, and 2.5 hours for #3.....its a very long mission if you arent set up right....remember that skill attivation costs you 20 health....so melee characters have an easier time of it than heavy caster classes---and has been mentioned bring an interupter or two for the dryders! |
Apr 01, 2007, 02:25 AM // 02:25 | #8 | |
Banned
Join Date: Jul 2005
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Quote:
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Apr 01, 2007, 02:32 AM // 02:32 | #9 |
Desert Nomad
Join Date: Feb 2006
Profession: W/
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Gate of Pain isn't hard. It's easy with heroes and henchmen. You just have to know what to do.
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Apr 01, 2007, 03:21 AM // 03:21 | #10 |
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Prot Spirit = LOL you lose vs. Dryders. Chain it on the monk and Koss, then get him to walk up and DRRAAAAGGGGOOOONNNN SSSLLLLLAAAASSSSHHHHH them down.
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Apr 01, 2007, 03:37 AM // 03:37 | #11 |
Lion's Arch Merchant
Join Date: Jan 2007
Guild: Fire and [ICE]
Profession: W/
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Just bring a good interupt Ranger. When I did it with my Ranger, I brough Broadhead Arrow and Concussion Shot. No Dryder ever got off a spell.
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Apr 01, 2007, 04:20 AM // 04:20 | #12 |
Krytan Explorer
Join Date: Nov 2006
Location: The Bay Area
Profession: W/
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it is fairly easy to just dont stay in 1 spot when fighting the dryers. just aggro and wait about 2 seconds and they will start to cast MS and just move. just move far enough for ur heros to follow u and start fighting again
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Apr 01, 2007, 05:18 AM // 05:18 | #13 |
Desert Nomad
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
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1 hero with BHA, lock them on 1 target.
Bring mes henchie, call party on the other dryder. One is Dazed and won't cast, the other will be dead without getting off more than 1-2 spells, and that's only if mes hench didn't behave |
Apr 01, 2007, 11:29 PM // 23:29 | #14 |
Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Leech signet is your buddy for this mission
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Apr 01, 2007, 11:55 PM // 23:55 | #15 |
Frost Gate Guardian
Join Date: Oct 2006
Guild: Society Of Souls [Argh]
Profession: N/Me
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I do it with a basic spike build. 2 SF heroes with Glyph of sacrifice and meteor shower will wipe both the dryders out relatively easily. An interrupt ranger helps as well.
The most important part of this mission is to take it slowly, and make sure everyone has full energy before you attack. Also watch the patrol patterns, every patrol can be taken on by itself with a little patience. Monks with heal party or LoD help as well. |
Apr 02, 2007, 08:04 AM // 08:04 | #16 |
The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Gate of Pain is very very easy when you have done it a couple of times - it's just routine. As for the Terrorweb Dryders Broad Head Arrow = "teh win". The only other thing to bear in mind with that mission is that luring torment patrols is important otherwise you may end up with more than you bargained for.
After that it's a short walk to the Gate of Madness. When you reach the Gate of Secrets and head out into the Domain of Secrets I always find it very useful to equip a ranger hero with [wiki]Energizing Wind[/wiki] to help counter the +40% energy cost of skills, which is more like +70% (?) if you run into a Quickening Zephyr. When you start the Gate of Madness it's pretty easy going up to Shiro providing you lure carefully. Personally I find it easier to complete the bonus before killing Shiro (Kill Lich > Cap Shrines (ignoring Shiro) > Kill Shiro). Once, extremely annoyingly, we had managed to cap 4 shrines and were working on the last. We must have been maybe 2 seconds of capping the 5th shrine before the HENCHMEN killed Shiro...what a girl!! He didn't even put up a fight and we lost Masters because he's such a wimp. Finally Abaddon's Gate. That mission is pretty easy so long as you follow one rule which is: When you see a torment claw...Kill it. Monks with Glyph of Lesser Energy, Entinguish, Heal Party, Light of Deliverance and a hex removal, along with a Paragon with Cautery Signet can be very useful here. Last edited by Cebe; Apr 02, 2007 at 08:06 AM // 08:06.. |
Apr 02, 2007, 08:35 AM // 08:35 | #17 |
Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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To sum up gate of pain is easy when you have:
-Protective spirit, preferably glyphed for multi cast. If you play a dervish or a caster, bring you own prot spirit if you can. -Interruptions, either rangers or mesmers; or daze -Good aggro management : engage torment patrols, non boss driders, and boss driders separately. Wait for them to move if they are too close from each other. |
Apr 02, 2007, 09:26 AM // 09:26 | #18 |
Wilds Pathfinder
Join Date: Aug 2006
Profession: R/
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its easy...
i did it only with heroes and henchies... me bein quick needler plus two others quick needlers rangers, one MM, two ele henchies and two monk henchies... under an hour it was done.... |
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